![]() It has a Bionic display – human eye-like resolution of 60 Pxl per degree and combines a 1920x1080 low-persistence micro-OLED and a 1440x1600 low-persistence AMOLED. Standing at almost 6000$, it is one of the most expensive HMDs in the market, but it possesses unique characteristics. For this exact reason, the Varjo company has released a VR HMD called Varjo VR-1. As one of the main applications of VR HMDs is training via realistic simulations, display quality and high-resolution imagery can play a determining role in the successful realization of learning goals in these applications. ![]() Notwithstanding, they are still not comparable to high-end desktop experiences in that respect. This can potentially set the basis for more effective training of visual-spatial skills in VR and a more successful transfer of these skills to real-world contexts.Īs is evident from the different HMDs we have seen so far, the resolution of these devices has improved significantly over the past few years. The high FOV provided by Pimax enable users to perceive the virtual environment in a way much closer to real life. Such information will be useful for an array of research topics, including usability studies, user-behavior analysis, and learning content adaptation. Furthermore, as another addition to its modular system, Pimax utilizes an eye-tracking module that can provide real-time tracking of users’ eye movements while interacting with a VR experience. This module provides real-time and accurate hand tracking and can enable users to solely use their hands as the interaction modality. HTC Vive controllers), Pimax has a special Leap Motion module embedded in the HMD. In addition to being compatible with a variety of controllers (e.g. It has an 8K resolution (3840 x 2160 per eye) with a refresh rate of 80 Hz and is tethered. While most VR HDMs have a field of view (FOV) of around 110 degrees, Pimax is an HMD with a FOV of 170-200 degrees (close to human vision). Computing power and display characteristics will depend on your phone. While the Cardboard viewer is somewhat limited in its interactive capabilities (gaze and the little magnet button on the side), the GearVR has a back button and a little trackpad on the side. While the Cardboard viewer essentially works with every smartphone, the GearVR requires a Samsung phone although in its newest release the GearVR accepts a range of Samsung phones. You can think of it as a fancier version of the Google Cardboard viewer. Instead of requiring the user to purchase his or her own computer, it works with various Samsung Galaxy phones. ![]() Notwithstanding, it would be of great interest to become familiar with some of the HMDs are go beyond the conventional specifications.Īlthough not new, Samsung’s GearVR is of the most affordable (but limited) HMDs. Going into details about each and every one of these different brands would be out of the scope of this lecture. There are numerous other HMD brands such as Samsung GearVR, Nintendo Lab VR kit, Sony PlayStation VR, Lenovo Mirage, etc.
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